Brainstorm |
Getting back in to the swing of drawing - it had been a while |
Induction
Over the summer we were set the task of developing a character that resides in a post-apocalyptic world.I spent some time coming up with a way for the world to end. I brainstormed for a while until I snapped to the world losing the arms-race with bacteria. With that, I created a human male, tore off limbs - lost in an explosion - and replaced them with cool exoskeleton-esque appendages. I did this with gameplay in mind. I wanted a character that was justified to move very quickly and fall from great heights, since I enjoy good movement in video games (with a history of arena shooters - Quake, Shootmania: Storm, CoD4 Promod, Loadout).
The first task given to us upon returning to college this September was to draw up an orthographic of our character. This was something I needed more practice at, so was glad to be given the opportunity. I felt like it went alright, but taught me how difficult it is to stay accurate and true to an organic design when looking at it from different angles.
Some design thought in to the look of the prosthetic limbs |
Orthographic of male lead character |
Happy with that, I sunk my teeth in to Mudbox. I enjoyed working with it a lot more than physical clay, since the virtual tool-set was a nice crutch for my limited skill. And working with tablets allowed me to utilise my traditional drawing skill.
The exercises over the induction period have provided excellent opportunity to revive my work ethic, learn about form - particularly human, and how important it is to work from references.
I am slowly learning that I need to increase the size of my sketches. Filling the page of a sketchbook will feel better without so much negative space.
Orthographic of Mudbox creature |
Here are some progressive screenshots of my work in Mudbox (below).
Save file 2 - cutting jagged lines |
Save file 5 - refining shapes and seems |
Save file 8 - adding teeth |
Jar Jar Binks vs Admiral Ackbar + a meth addiction |
The John Wilkes Booth
Okay, so it's more of a classroom than a booth, but our lessons with Mr Wilkes have been enjoyable. With a more technical air to the atmosphere, each session feels like a work-out for our drawing hands. The first task was a reminder of perspective, a necessary exercise. Secondly, we had some still life drawings to do. A test of how well we can interpret what is in front of us, and then show on paper. Our mark-making techniques were strained.
However, my rebellious side shined through during the second task, as I grew tired of drawing the goat skull sat in front of me. I turned my POV (the back) of the goat's skull in to a hideous creature instead. With Mr Wilkes' permission, of course.
No comments:
Post a Comment